I’m going to walk through the entire process within these blog posts.  Please, feel free to comment if you see any issues, have any questions, or think of something new that could be added or altered.  I’m going to be using Autodesk’s Maya as the main tool for crafting the model.   My goal this semester is to rough in the overall form of the temple, and begin refinement and detailing from May-June.

After cleaning up the Ranke illustrations, I imported the top and side views to use as Image Planes (reference images).

temple_top_for_mayatemple_side_for_mayaIn Maya, the unit size can be modified, so I ended up switching from the default (cm) to feet.  This allows me to match Ranke’s legend to the grid.  I’m going to try to keep everything a accurate as possible, however there will need to be room for interpretation (with help for the community) to reconstruct areas that no longer exist….which seems like quite a bit.


I placed the columns from the 1st Pillar Hall and 2nd Pillar hall and traced around the floor plan so that I could extrude up the interior and exterior walls.


Author: Kris Howald

I was immersed into the world of virtual archeology for my Masters Research Project at Ryerson University.  The focus of this project was the digital reconstruction of the el-Hibeh temple in Egypt.  After four months I believe I was able to demonstrate the potential this medium has to offer as a way of bridging the past and present. I'm currently visualizing the past, present, and future of a pre-contact indigenous community.

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